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Polygon Modeling with MayaMaya Beginners Overview: Polygon Basics: Modeling
A few quick notes about navigation and basic hotkeys:
Navigation: Holding down the ALT key allows for you to use the 3 buttons on the mouse to navigate quickly through the screen:
Basic Hotkeys: Numbers 4-7 (not on the number pad) allow you to switch quickly between the display options of your object.
Space Bar: Pressing the space bar brings up your Hotbox, which is basically, every command in every menu set Maya has. Some find it easier to use the hotbox rather then the other menus. I find it confusing for the most part. However, tapping the spacebar while your mouse is in the 3D field of view, switches to the 4 screen orthographic view. (top, side, front, perspective) If you need to view your object from the top, tap the spacebar, click on the screen containing the top view and then tap the spacebar again. To switch back to perspective view, so the same thing again, only click on the “perspective” screen when in the 4 screen view. Other Important Hotkeys:
Basic Workflow: (menus I mention are all located under main “Polygon” menu set from the dropdown)First, creating your object: (I find the cube to be very versatile so I’ll use that) Create > Polygon > Polygon Primitives > Cube (or whatever shape you choose) Maya 7.0: Cube Primitive appears at 0.0 on Grid in3D space Maya 8.0: Directions for creating your cube appear on screen: Click/Drag horizontally to create size, Click/Drag vertically to create height *Note* NURBS Primitives cannot be exported out into VirTools, Converting a NURBS object to Polygons creates a messy, high-poly count model. So in other words, Mixing Polygons and NURBS is not advised. (at least by me) Editing your shape: Right-click and hold on your polygon, a small menu will pop up with the following:
Using the polygon “modes” to create and modify primitives: The menu that is mainly used for editing polygons is the “Edit Mesh” menu (Edit Polygons in Maya 7.0). You will be using most of these to edit your original primitive.
Polygons (main Menu)> Edit Mesh
Polygons > Mesh
* Note * Booleans do not transfer well to Virtools if at all. |